Downloads of v


Last Update:

07 Jan 2018

Package Maintainer(s):

Software Author(s):

  • AssaultCube developers


first-person foss cross-platform shooter game admin

AssaultCube | Updated: 07 Jan 2018



Downloads of v


Software Author(s):

  • AssaultCube developers


All Checks are Passing

2 Passing Test

Validation Testing Passed

Verification Testing Passed


To install AssaultCube, run the following command from the command line or from PowerShell:


To upgrade AssaultCube, run the following command from the command line or from PowerShell:


To uninstall AssaultCube, run the following command from the command line or from PowerShell:


NOTE: This applies to both open source and commercial editions of Chocolatey.

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Enter your internal repository url

(this should look similar to

4. Choose your deployment method:

choco upgrade assaultcube -y --source="'STEP 3 URL'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:

choco upgrade assaultcube -y --source="'STEP 3 URL'"

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0

Exit $exitCode

- name: Ensure assaultcube installed
    name: assaultcube
    state: present
    source: STEP 3 URL

See docs at

Coming early 2020! Central Managment Reporting available now! More information...

chocolatey_package 'assaultcube' do
  action    :install
  version  ''
  source   'STEP 3 URL'

See docs at

    Name: assaultcube,
    Source: STEP 3 URL

Requires Otter Chocolatey Extension. See docs at

cChocoPackageInstaller assaultcube
   Name     = 'assaultcube'
   Ensure   = 'Present'
   Version  = ''
   Source   = 'STEP 3 URL'

Requires cChoco DSC Resource. See docs at

package { 'assaultcube':
  provider => 'chocolatey',
  ensure   => '',
  source   => 'STEP 3 URL',

Requires Puppet Chocolatey Provider module. See docs at

salt '*' chocolatey.install assaultcube version="" source="STEP 3 URL"

See docs at

5. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

This package was approved as a trusted package on 11 Jul 2020.


AssaultCube is a free, multiplayer, first-person shooter game, based on the CUBE engine. Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun! With efficient bandwidth usage, it's low-latency and can even run over a 56Kbps connection. It's tiny too, weighing in at a lightweight 40 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware (Pentium III and above).


  • It's FREE.
  • Source code is available under a zlib-like open source license.
  • Low latency, it can even run across a 56Kbps connection!
  • Lightweight size, only 40MB to download, plus additional maps average 20KB each!
  • With the correct settings, it can run on old hardware (Pentium III and above).
  • Officially runs on most major systems, and maybe even some non-major ones?
  • Has a built in, in-game map editor to help players create their own maps and allows for co-operative editmode in realtime with others!
  • Features a single-player bot system.
  • Supports recording of your game by the "demo" system.
  • Contains 12 multiplayer game modes, including: Deathmatch, Survivor, Capture the Flag, Hunt the Flag, Keep the Flag, Pistol Frenzy, Last Swiss Standing and One-Shot One-Kill (plus team versions of these modes).
  • Comes pre-packaged with 26 different maps!

Licensing information
AssaultCube is developed by various people around the world. People that enjoy making this game together. All of these various people have been given the freedom to license their works in the way they wish. Because of this, licensing of AssaultCube is very specific.

To find out more about the people that help make AssaultCube happen, take a look at the team: Rabid Viper Productions.

Please select from the list below to find out how permission is granted for:

The entire AssaultCube package
AssaultCube website and documentation
A specific file in the AssaultCube package
For anything else, please check in your ./docs/package_copyrights.txt file and any individual *.txt files or *.cfg files within AssaultCube to see if permission is granted to redistribute that data. If no permission is found, you MUST assume that the data is COPYRIGHT and you are NOT allowed to redistribute that data outside of an UNMODIFIED AssaultCube package(s).

The entire AssaultCube package
AssaultCube is FREEWARE. By downloading the AssaultCube package(s) you agree that you may freely use and redistribute the AssaultCube package(s) UNMODIFIED (the AssaultCube package(s) can be originally found at on any media, subject to the following licensing conditions:

- AssaultCube is provided "as-is", without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of AssaultCube.
- You MAY NOT use AssaultCube for ANY commercial purposes.
- You may re-compress the AssaultCube package(s) using different archival formats (i.e. zip/tgz/rpm/deb/dmg).
- Any other changes beyond this, require EXPLICIT permission.
- The origin of AssaultCube, or its package(s) must not be misrepresented.
- You must not claim that you created AssaultCube or any of the original AssaultCube package(s).
- You must not modify AssaultCube for the purposes of gaining an unfair advantage over others and you must not redistribute these modifications in any form, including, but not limited to videos, text and software.
PLEASE NOTE: This license is for the entire UNMODIFIED AssaultCube package(s). You may choose to disect, and use or redistribute, etc. pieces of AssaultCube, instead of the entire package(s) if you wish. HOWEVER, you must adhere to the license specified for that particular data. If no license is specified, you MUST assume that the data is COPYRIGHT and you are NOT allowed to redistribute that data outside of an UNMODIFIED AssaultCube package(s).
Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

The embedded software have been downloaded from the listed download
location on <>
and can be verified by doing the following:

1. Download the following <>
2. Get the checksum using one of the following methods:
  - Using powershell function 'Get-FileHash'
  - Use chocolatey utility 'checksum.exe'
3. The checksums should match the following:

  checksum type: sha256
  checksum: 0421F3341025EDD17171A23CCFD753960DB78B9B46F8ECCC2AD01CE3781859D7

The file 'LICENSE.txt' has been obtained from <>
md5: 0633683F40B6AC8307BB64A5108FC9AA | sha1: 85857324AA35BD2FA3DF7DBD91F19FC3B728AC63 | sha256: 0421F3341025EDD17171A23CCFD753960DB78B9B46F8ECCC2AD01CE3781859D7 | sha512: 4832E89F572D5DED235C69511A50E7583DCC37E2E051CBE0AF62599ACB28C7EC6DE75EA203F1D0781E32339293563D2A5A1E5814985023DEC81521739DF2A444
$ErrorActionPreference = 'Stop';

$toolsPath = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"

$packageArgs = @{
  packageName    = $env:ChocolateyPackageName
  fileType       = 'exe'
  file           = "$toolsPath\AssaultCube_v1.2.0.2.exe"
  softwareName   = 'AssaultCube*'
  silentArgs     = "/S"
  validExitCodes = @(0)

Install-ChocolateyInstallPackage @packageArgs

Get-ChildItem $toolsPath\*.exe | ForEach-Object { Remove-Item $_ -ea 0; if (Test-Path $_) { Set-Content "$_.ignore" } }
$ErrorActionPreference = 'Stop';
$packageArgs = @{
  packageName    = $env:ChocolateyPackageName
  softwareName   = 'AssaultCube*'
  fileType       = 'exe'
  silentArgs     = "/x86=0 /S"
  validExitCodes = @(0)

$uninstalled = $false
[array]$key = Get-UninstallRegistryKey -SoftwareName $packageArgs['softwareName']

if ($key.Count -eq 1) {
  $key | % {
    $packageArgs['file'] = "$($_.UninstallString -replace ' /x86=0','')"

    Uninstall-ChocolateyPackage @packageArgs
elseif ($key.Count -eq 0) {
  Write-Warning "$($packageArgs['packageName']) has already been uninstalled by other means."
elseif ($key.Count -gt 1) {
  Write-Warning "$($key.Count) matches found!"
  Write-Warning "To prevent accidental data loss, no programs will be uninstalled."
  Write-Warning "Please alert package maintainer the following keys were matched:"
  $key | % {Write-Warning "- $($_.DisplayName)"}

Log in or click on link to see number of positives.

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Version Downloads Last Updated Status
AssaultCube 399 Monday, November 14, 2016 Approved
AssaultCube 662 Monday, November 11, 2013 Unknown
AssaultCube 424 Thursday, October 31, 2013 Unknown
AssaultCube 437 Wednesday, May 8, 2013 Unknown
AssaultCube 447 Sunday, May 5, 2013 Unknown
Discussion for the AssaultCube Package

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  • This discussion is only about AssaultCube and the AssaultCube package. If you have feedback for Chocolatey, please contact the Google Group.
  • This discussion will carry over multiple versions. If you have a comment about a particular version, please note that in your comments.
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  • Tell us what you love about the package or AssaultCube, or tell us what needs improvement.
  • Share your experiences with the package, or extra configuration or gotchas that you've found.
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