Downloads:

291

Downloads of v 3.1.1:

133

Last Update:

6/8/2019

Package Maintainer(s):

Software Author(s):

  • Juan Linietsky
  • Ariel Manzur and contributors

Tags:

godot game engine game-engine graphics 3d 2d

Godot Game Engine

3.1.1 | Updated: 6/8/2019

Downloads:

291

Downloads of v 3.1.1:

133

Maintainer(s):

Software Author(s):

  • Juan Linietsky
  • Ariel Manzur and contributors

Godot Game Engine 3.1.1

All Checks are Passing

2 Passing Test


Validation Testing Passed


Verification Testing Passed

Details

To install Godot Game Engine, run the following command from the command line or from PowerShell:

>

To upgrade Godot Game Engine, run the following command from the command line or from PowerShell:

>

To uninstall Godot Game Engine, run the following command from the command line or from PowerShell:

>

NOTE: This applies to both open source and commercial editions of Chocolatey.

1. Ensure you are set for organizational deployment

Please see the organizational deployment guide

  • Open Source or Commercial:
    • Proxy Repository - Create a proxy nuget repository on Nexus, Artifactory Pro, or a proxy Chocolatey repository on ProGet. Point your upstream to https://chocolatey.org/api/v2. Packages cache on first access automatically. Make sure your choco clients are using your proxy repository as a source and NOT the default community repository. See source command for more information.
    • You can also just download the package and push it to a repository Download

3. Enter your internal repository url

(this should look similar to https://chocolatey.org/api/v2)

4. Choose your deployment method:


choco upgrade godot-mono -y --source="'STEP 3 URL'" [other options]

See options you can pass to upgrade.

See best practices for scripting.

Add this to a PowerShell script or use a Batch script with tools and in places where you are calling directly to Chocolatey. If you are integrating, keep in mind enhanced exit codes.

If you do use a PowerShell script, use the following to ensure bad exit codes are shown as failures:


choco upgrade godot-mono -y --source="'STEP 3 URL'" 
$exitCode = $LASTEXITCODE

Write-Verbose "Exit code was $exitCode"
$validExitCodes = @(0, 1605, 1614, 1641, 3010)
if ($validExitCodes -contains $exitCode) {
  Exit 0
}

Exit $exitCode

- name: Ensure godot-mono installed
  win_chocolatey:
    name: godot-mono
    state: present
    version: 3.1.1
    source: STEP 3 URL

See docs at https://docs.ansible.com/ansible/latest/modules/win_chocolatey_module.html.

Coming early 2020! Central Managment Reporting available now! More information...


chocolatey_package 'godot-mono' do
  action    :install
  version  '3.1.1'
  source   'STEP 3 URL'
end

See docs at https://docs.chef.io/resource_chocolatey_package.html.


Chocolatey::Ensure-Package
(
    Name: godot-mono,
    Version: 3.1.1,
    Source: STEP 3 URL
);

Requires Otter Chocolatey Extension. See docs at https://inedo.com/den/otter/chocolatey.


cChocoPackageInstaller godot-mono
{
   Name     = 'godot-mono'
   Ensure   = 'Present'
   Version  = '3.1.1'
   Source   = 'STEP 3 URL'
}

Requires cChoco DSC Resource. See docs at https://github.com/chocolatey/cChoco.


package { 'godot-mono':
  provider => 'chocolatey',
  ensure   => '3.1.1',
  source   => 'STEP 3 URL',
}

Requires Puppet Chocolatey Provider module. See docs at https://forge.puppet.com/puppetlabs/chocolatey.


salt '*' chocolatey.install godot-mono version="3.1.1" source="STEP 3 URL"

See docs at https://docs.saltstack.com/en/latest/ref/modules/all/salt.modules.chocolatey.html.

5. If applicable - Chocolatey configuration/installation

See infrastructure management matrix for Chocolatey configuration elements and examples.

This package was approved by moderator Pauby on 6/12/2019.

Description

Godot Engine

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and
3D games from a unified interface. It provides a comprehensive set of common
tools, so that users can focus on making games without having to reinvent the
wheel. Games can be exported in one click to a number of platforms, including
the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile
(Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license.
No strings attached, no royalties, nothing. The users' games are theirs, down
to the last line of engine code. Godot's development is fully independent and
community-driven, empowering users to help shape their engine to match their
expectations. It is supported by the Software Freedom Conservancy
not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan
Linietsky and Ariel Manzur (both still maintaining the project) for several
years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine


legal\LICENSE.txt
Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
legal\VERIFICATION.txt
VERIFICATION

Verification is intended to assist the Chocolatey moderators and community
in verifying that this package's contents are trustworthy.

Package can be verified like this:

1. Go to

   32-bit: https://downloads.tuxfamily.org/godotengine/3.1.1/mono/Godot_v3.1.1-stable_mono_win32.zip
   64-bit: https://downloads.tuxfamily.org/godotengine/3.1.1/mono/Godot_v3.1.1-stable_mono_win64.zip

   to download the zip file.

2. You can use one of the following methods to obtain the SHA256 checksum:
   - Use powershell function 'Get-FileHash'
   - Use Chocolatey utility 'checksum.exe'

   checksum32: 8ca6c74d1b72ea308add52f3420762578bbdbb79b07aacad9a6b338e0ec68a9e
   checksum64: 7faa4c3f01233434291296373ce8e3610fe45d786b6793d89694311574a64905

File 'LICENSE.txt' obtained from:
   https://github.com/godotengine/godot/blob/master/LICENSE.txt
tools\chocolateyInstall.ps1

$ErrorActionPreference = 'Stop';
$toolsDir   = "$(Split-Path -parent $MyInvocation.MyCommand.Definition)"
$zipFile    = Get-Item "$toolsDir\*stable_mono_win32*.zip"
$zipFile64  = Get-Item "$toolsDir\*stable_mono_win64*.zip"

$packageArgs = @{
  packageName   = $env:ChocolateyPackageName
  destination   = $toolsDir
  filefullpath  = $zipFile
  filefullpath64= $zipFile64
}

Get-ChocolateyUnzip @packageArgs

# Make a nicer shim
$longFileName = Get-Item "$toolsDir\Godot*\Godot*.exe"
Install-BinFile -Name "godot" -Path "$longFileName"

New-Item "$longFileName.ignore" -ItemType "file"
tools\chocolateyUninstall.ps1
# Delete shim
Uninstall-BinFile -Name "godot"
tools\Godot_v3.1.1-stable_mono_win32_x32.zip
md5: 9EF7AB2495A293D921CE63582AAA2D65 | sha1: D050F81C48E26784D7A779CFD5D72125BE393EBA | sha256: 8CA6C74D1B72EA308ADD52F3420762578BBDBB79B07AACAD9A6B338E0EC68A9E | sha512: 1831586F70AC7DF49B51DE8A0001EB7D78D259F95FD2B21FE4209E6B49A8A3487EBC3332BA3877104A8F19F90583747A7B0D9F47D5C9536A0E6AF2A794AE9791
tools\Godot_v3.1.1-stable_mono_win64_x64.zip
md5: D171821DB1DBAF690DC1BCE312D7BC68 | sha1: 3A2C4D98726ED1A0EC8D7E0A8E0E43E66517515E | sha256: 7FAA4C3F01233434291296373CE8E3610FE45D786B6793D89694311574A64905 | sha512: 695F3A9A1CDE1C9F09DEEAC667E8EECA57FF5B6D9E7401549EEB85894563828DC07638988B3AC3850B42EBE9795EF42FE2EF9E9FF08B249F9AEB43F992B417B5

In cases where actual malware is found, the packages are subject to removal. Software sometimes has false positives. Moderators do not necessarily validate the safety of the underlying software, only that a package retrieves software from the official distribution point and/or validate embedded software against official distribution point (where distribution rights allow redistribution).

Chocolatey Pro provides runtime protection from possible malware.

Version Downloads Last Updated Status
Godot Game Engine 3.1 83 Thursday, March 14, 2019 Approved
Godot Game Engine 3.0.6 75 Tuesday, January 8, 2019 Approved

    • mono (≥ 5.16.0.220)
Discussion for the Godot Game Engine Package

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  • This discussion is only about Godot Game Engine and the Godot Game Engine package. If you have feedback for Chocolatey, please contact the Google Group.
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